There are a lot of dispatch missions and chances are you will finish the main story well before the dispatch missions, even if you do keep up with them during the main story. But if you want to see the true ending, you do need to complete them all. Here they are and all the good information about them. I have also listed an optimal team for completion based on their interests and being assigned to a floor decorated to match their interests. You may not have the agents I suggest depending on where you are in the story.
You can always pick your own team or wait. I have numbered the missions in general order, but more for the purpose of identifying them when to referring to when other missions are unlocked. You may encounter them in a slightly different order. Also, when I describe the duration, the number means how many twelfths of an hour how many tick marks the clock is shaded in the description. From: Agent Walker Description: All right, it's time to delegate!
You won't have time to do everything - that's what your loyal recruits are for! We've got a cat stuck in a tree, send that new recruit of yours, Travis, to take care of it and I'll keep you updated on his progress. Difficulty: 1 Duration: 2 Interests: Charisma, Smart Reward: New outfits and new dispatch missions 2, 3, 4, 5, 6, 7 Optimal team: You don't really have a choice on this one.
You have to send Travis otherwise the story won't advance. From: Chef Gino after dispatch mission 1 is solved Description: I need a new pizza for my menu, but my cheeses just aren't inspiring me. If only I could obtain some of the milk of the rare Blackfooted goat. They're only found at 10, feet! From: Patrick after dispatch mission 1 is solved Description: I've done a bad thing. I was drilling underneath my building to solidify its foundation and I drilled too deeply. I may have Send help!
From: Elmira after dispatch mission 1 is solved Description: The library is such a mess! I could use some help cleaning the floors, fixing bookshelves, and quietly getting all the books in order. Normally I'd do it all myself, but I'm not getting any younger and I need my beauty sleep.
From: Pinky after dispatch mission 1 is solved Description: I found a blue thing! I don't know what it is. Send your best team immediately! I need to know what that blue thing is doing here! From: Agent Walker after dispatch mission 1 is solved Description: I've got my eye on this warehouse that I suspect is a front for the insidious Morcucorp, but I just don't have enough manpower to keep it under constant surveillance.
I'll need an extremely patient crew for this mission. From: Poppy after dispatch mission 1 is solved Description: Hi! It's me Poppy! I'm really glad you're a special agent now because I need some help bad!! Somebody stole my float for the citywide flower parade! I need you to find out who did it, and where they put it! From: Paul after case 7 is solved Description: It's time I took stock of my life and faced my past.
Can you send a team to help me find out if there was anything particularly good, bad or just plain important that I did after I became a yeti?
I'll try my best to help but there's only so much I can remember. From: Renee after case 7 is solved Description: Hey! I'm trying to go to the movies with my pigs but there's too much traffic! Do you think you can help me and my pigs get around all these pesky cars? From: Jenny after case 7 is solved Description: Starcruiser X is having a contest for the best fan-written episode and they're hiring the winner to work on the show. Could you spare a few agents to help me brainstorm?
From: Roxie after case 7 is solved Description: There's a thief on the loose in our HQ--my ice cream sandwiches keep going missing! The thought of unauthorized fingers all over my food gives me the creeps. Please help! From: Hopper after case 7 is solved Description: My Hopper broth has been tasting funny lately and my froggy friends won't play with me. From: Gabby after case 8 is solved Description: Just got me the deed to a silver mine outside of town. Feller named Skullfinder sold it to me. Said it had all manner of riches hidden away in thar.
I need a strong team head into the mine and see if Ol' Gabby made himself a wise investment! From: Dr. Go forth, emissaries of hot chocolate science! From: Barney after case 8 is solved Description: An old map I found in my attic has led me to undertake a magnificent journey of discovery. Entirely new lands and creatures may be discovered. Perhaps I'll find a land where pizza bagels are served upside-down.
There's just one problem--I need a crew! From: Annie after case 9 is solved Description: It's terrible. My latest tour is in danger of being cancelled. All my roadies are on strike and I can't stage a show without them! From: Sapphire after case 10 is solved Description: Omigosh, you guys, someone totally stole my box of glow sticks!
How can I dance my breaks without glow sticks?! I'm running low on chemluminescence! I'm gonna stage the first concert ever on the moon! Now I just need help with a few From: Agent Walker after dispatch mission 6 is solved Description: Our investigations have led us to a humble pizza parlor--or is it? I suspect it's really a Morcucorp front and could use assistance in investigating it. Anybody hungry? From: Alexa after you talk to Dr. F's peanut butter helicopter 'experiment' had a bit of a mishap-over the ocean.
I need a deep-sea recovery team to salvage as much as possible. From: Makoto after you talk to Dr. Please assist. From: Gertrude after you talk to Dr. I've got a bit of a bug problem. Oh no, I don't need help getting rid of them. They're my friends! But I do need help gathering them all up before they get stepped on. From: Petal after you talk to Dr. I awoke today to find that trees and flowers in our forest are suddenly dying!
What's going on? Is there anything we can do to revive our plants? From Dr. My newest humanoid robot, the f-bot, has escaped. He's out there, somewhere, pretending to be me I need a skilled team to find him since he looks exactly like me except feet tall.
From: Samurai Bob after case 11 is solved Description: Honesty, loyalty, courage--these are bushido! I desire to share the wisdom of swordless bushido with the world. Send me pupils! From: Spencer after case 11 is solved Description: Oh, this is terrible! I've been unable to log into Pallyquest online--I think someone's hacked into my account! Help me recover my account before someone sells off my epic items! From: Marlon after case 12 is solved Description: Being the royal wizard is hard work!
I just don't have enough time for all my kingdom pals-I mean magical I need an apprentice! Perhaps a search committee could be formed to help me find one?
From: Wendalyn after case 12 is solved Description: I'm running out of reagents for the magical potion I drink that keeps me looking so yo- well, it's none of your business what it's for but I could use some help gathering ingredients. Newt eyes don't grow on trees, you know! From: Sapphire after dispatch mission 17 is solved Description: Hey, my energy drink company is testing a new sports product we call 'Red Buddy.
From: DJ Candy after dispatch mission 18 is solved Description: I'm trying a new genre: beats that attack the listener's brain and directly stimulate their dance cortex. You can't not dance to this music! Just need a few people to test it on-I mean party with! From: Gonk after case 13 is solved Description: Gonk hungry. Gonk lose track of time teaching Bobaboo to poke rock with stick. You send food? Or send team to help Gonk get food? From: The Amazing Daryl after case 13 is solved Description: My competitor, The Nefarious Beigestone, has figured out the secret to my exploding bellhop trick!
I need help devising a new illusion that will take the magic world by storm! From: Alexa after dispatch mission 20 is solved Description: I think it's time. We need to find out what the letter F stands for in 'Dr. Let's get to the bottom of this, once and for all. From: Luke after case 14 is solved Description: Hey dude, I'm bummin'!
I've got a hankering to serve up a fun event at the shop, but I'm, like, totally out of ideas. Maybe you know some people who can help? From: Chaz after case 14 is solved Description: Yo! This is Chaz McFreely. I need a crack team of extremengineers to invent my next big trick-something no one has ever see before!
Can you help me? Naturally I went down to the registration office and entered Mr. Suckers as a contestant! But it seems like someone's trying to sabotage Mr. Suckers' chance at winning. Please help us! From: Watanabe after case 15 is solved Description: Greetings, agent.
This humble chef is saddened to inform you that my sushi knives, handed down from my old master, are thoroughly worn out. A sushi chef must have the sharpest of blades to be able to slice perfect cuts of fish. Please help this chef find the edge he needs for his art. From: Justice after case 15 is solved Description: Hey kid.
Justice here. Look, I'm having trouble with some old They've started a rival tattoo parlor and they're stealing all my designs! I know they're doing it, but I need proof to get them shut down by the city tattoo board!
I've traced the weapons delivery trucks form the pizza place to a utility access grate by the sewers. Following this sewer passage should reveal the truth-who's with me? Interview the mayor - Investigate the flowers in Mayor Skip's office in city hall go left on Main Street.
Patrick in the bushes - Talk to Patrick after you find his footprints near the salon. Patrick's Alibi - Hop on the boxes near the construction site to get to the roofs, hop across and walk the ropes to Shirley's roof and examine Patrick's tool kit. Flower confiscations - After you find the letter in Patrick's trailer, talk to Mayor Skip. Tax evidence - Investigate the computer on Skip's desk. Hacking the computer - Solve the hacking maze on Skip's computer.
Talk to Shirley - Report that Skip is her secret admirer. Clues: Chef Gino: none? Patrick Rhino: -Patrick's footprints are found near Shirley's salon. Skip Rogers: -Skip's handwriting on the note to Morcubus matches the love note to Shirley.
Items: Handwritten note - Find in the bushes on the left of the salon. Flowers - Pick up near Shirley's door. Flower confiscation letter - Find in the trash in Patrick's trailer.
Shirley is pleased about her new admirer but Sam and Buddy are perplexed. They have uncovered government corruption and it is tied to none other than Morcubus. When you leave the salon Agent Walker meets you again. He is impressed with your work and promotes you to Special Agent. Your headquarters are also available via the train. There's nothing else to do on Main Street for now, so jump on the train and head to HQ.
Yuki is outside and she will be for a while. Each time you talk to her she has a new reason to bite your face, which is kind of funny. Your new office is pretty impressive. I'm particularly impressed they managed to build it in such a short time because it took 8 months to build a Walgreens by my house. But I digress.
Anyway, you meet Roxie and Jenny, who will be working with you at HQ from now on. Roxie shows you your cool new stuff and you learn that you can recruit new agents. You now have a little more freedom. Check out HQ, there really is some very cool stuff.
There are 5 floors: the hangar, the loft, the lobby, the patio and the basement. There's not much in any of them right now except the lobby, though. First things first: hire some new detectives. Go to the phone and recruit Travis, the only one available. Talk to Jenny and she can give you your first dispatch mission. Send Travis on his merry way and Evelyn wanders in.
Someone has broken into her apartment and she needs your help. Take the train back to Main Street and Meet Evelyn outside her apartment to the right of the salon. Leads: Talk to Evelyn - Meet Evelyn outside her apartment and talk to her. Casing the scene - Investigate Evelyn's apartment. Haircut receipt - Talk to Evelyn about the salon receipt. Hidden evidence - After you examine the table in Evelyn's apartment, equip the magnifying glass and follow the footprints.
Following the trail - Find and follow the footprints outside of Evelyn's window. Other Evidence - Dumpster dive near the salon. Pizza coupon - Talk to Evelyn about the pizza coupon. Hungry perpetrator - After talking to Gino about the pizza coupon, examine the table near the door. Forest rendezvous - Talk to Derek in the forest be nice and get him to slip and tell you what he saw. Talk to Poppy - Talk to Poppy about the rocks Derek gave her to hold.
Dig it up - Dig the patches around the forest and find Evelyn's jewelry. Talk to Evelyn - Report your findings to Evelyn. Clues: The Journal: -Letter to Dr. Gray found in dumpster. Items: Haircut receipt - Rummage through Evelyn's desk.
Pizza coupon - Look under Evelyn's bed. Napkin note - Examine the table in Gino's restaurant. Letter to Dr. Gray - Dumpster dive outside the salon. Evelyn's jewelry - Dig it up in the park forest. Reporting to Evelyn automatically triggers the next case. Leads: Talk to Skip - Confront Skip in his office. Forest evidence - Search the trash can in the park forest and find the allergy inhaler.
Flower Power - Ask Poppy if she has any dandelions and then get them from her flower cart. Pollen attack - Talk to Skip about dandelions. Criminal timing - Check the clock in Evelyn's apartment. Pizza time - Ask Gino when Skip was there for dinner. Leftovers - Analyze the leftover pizza in Skip's office. Clues: Yes: -Skip's inhaler is found at the park where the exchange went down. No: -none? Items: Allergy inhaler - Found in the forest park trash can. Dandelions - Get from Poppy's cart.
After Skip spills his guts about Morcucorp, Sam and Buddy decide it's time to fire up the jet and head to the mountains. After all, that was the only missing map from Gino's stash. Head back to HQ. By now Travis should have finished the first dispatch mission so you can also talk to Jenny and get your reward and set up the next missions. From now on I won't be mentioning dispatch missions in the walkthrough as they are not essential to the story.
They have their own section at the end. When you're ready, take the elevator to the third floor and walk outside. Walk all the way to the right and board the jet. When you get to the mountains you get a cut scene and some dialogue between Agents Rosalyn and Vic and BeeBee.
Preston is missing and BeeBee is very worried. Leads: Last known whereabouts - Find Preston's journal in the snow. The trampler - Equip the magnifying glass and find the Yeti prints. Follow the prints - Follow the Yeti prints back to the path.
Following Yeti? Check ski lift - Examine the ski lift. Another way up - Talk to Rosalyn, who is blocking the gate.
Unwarranted actions - Use the computer in the lodge. Finding satellite parts - Salvage 5 parts to supercharge the satellite dish. Supercharge the satellite - Climb to the roof and repair the satellite dish. Back to the computer - Use the computer after you supercharge the satellites. Give warrant to Rosalyn - Talk to Rosalyn again.
Through the gate - Unlock the gate. Sim versus summit - Hop up the ledges that take you to the next area of the summit. Ski lift repair - Repair the ski lift. Going up - Ride the ski lift up the mountain. Rescue the wolf - Bash the trap Wolfah is stuck in. Finding the scent - Talk to Wolfah to learn he has lost the scent. Equip the magnifying glass and find the blue prints. Something in the snow - Examine the snow where the Yeti prints stop.
Fur analysis - Analyze the fur in the snow. Buried bone - Give the bone to Wolfah. Picking up the scent again - Give the fur to Wolfah. Ladder steppin' with Wolf - Climb the ladder to the ledge where Wolfah is. Climbing to the cave - Hop the ledges to the cave. Icicle roadblock - Bash the icicles with the crowbar. Enter the cave - Go inside the cave. Clues: In the cave: -Follow the footprints to the ski lift. Items: Preston's journal - Buried in the snow.
Salvage parts to supercharge the satellites 5 required : -Cash register in the lodge. A warrant - Obtained after the satellites are fixed and the computer is working again.
Gate key - Rosalyn gives it to you after you show her the warrant. Yeti fur - Buried in the snow. Bone - Buried in the snow. After a long cut scene and a lot of dialogue, Sam convinces Paul to come to the lodge the next morning. But when everyone wakes up they find the lodge smashed and the only logical explanation is that a Yeti did it. This is confirmed when Preston shows up and says a Yeti attacked him. So when Paul wanders down the mountain, it's not to an exactly warm welcome.
He is blamed for the crimes and it is up to you to clear his good name. Leads: Interview Preston - Talk to Preston in the lodge. Preston's ripped shirt - Investigate Preston's luggage in the lodge near the piano. Water bottle bigwig - Talk to BeeBee about Preston's water company. Search Preston's car - Search the blue car in the parking lot. Investigate the damage - Examine the hot tub and analyze the water, examine the broken snowboards, examine the snow and find the broken bat. Background Check - Ask Rosalyn about Paul.
Then check the computer in the lodge for his records. Saboteur prints - Equip the magnifying glass near the broken snowboards. Following the prints - Follow the light blue footprints to the cabin. Entering the cabin - Climb the roof and bash the ice off the chimney. Cabin capers - Use the crowbar on the trap door then traverse the abandoned mine, examining everything as you go.
Two cabins, two yetis - Pick up the yeti costume in the second cabin. Bat in the snow - Ask Nova in the lodge about the bat. Security camera review - Climb to the roof and hack the security camera.
Talk to Rosalyn - Present your findings to Agent Rosalyn. Make sure to go back to Paul's cave before you go and examine his recliner for the trophy. Clues: Paul: -His fur is found on the damaged hot tub. Preston: -Two sets of prints are found near the broken snowboards. Items: Broken bat handle -Buried in the snow.
Yeti costume - Found in the second cabin. After you report to Rosalyn that Paul is innocent, another long cut scene happens and it turns out that Paul knows Evelyn. He worked with her father and helped to make the nightmare crown, which is the next target of your investigation. You are taken back to HQ where Agent Walker meets you.
He has upgrades for your tools. Your crowbar is now an f-space manipulator, which allows you to move objects using f-energy vents. Your wrench is now a techno-tool, which allows you to pick locks. Walker suggests you practice with the f-space manipulator before going into the field with it. You can now decorate HQ. Go to the hanger as Walker suggests and you will notice what looks like blue-ish steam coming from the ground.
This is an f-energy vent and you will find them everywhere now see controls for details on how to use them. Right now you can decorate HQ with any objects you may have found or earned. You may want to start thinking about picking a theme for each floor and decorating and placing your detectives accordingly.
When you're done with all of this, head back to the lobby and Jenny will have a message for you from Paul. He tells you to look for his old roommate Dr. Head there now. You stumble onto an argument between Gabby and Barney that leads to your next investigation.
Leads: Scoping the scene - Examine the car with the missing engine in the back of the junkyard. Strange seedlings - Open the crate near Brandi and Esma and find the seeds. Morcu-alibi - Talk to Brandi and Esma.
Checking thoroughly - Equip the magnifying glass near the car and follow the oily footprints. Whose footprints - Look in the doghouse and get Barney's sailing map. Check with Gabby - Talk to Gabby. Map left behind - Talk to Barney Car remote in Gabby's cabinet - Check the green cabinet in the lean-to. Getting into Gabby's cabinet - Equip the techno-tool and pick the lock.
Brute force - Close the hood of the car and then try to open it with the f-space manipulator. Witness to the strong man - Talk to Grit the dog. Oily analysis - Analyze the oil in the junkyard.
Robo trail - Equip the f-space manipulator near the crate in the middle of the junkyard. Move the tire so you can jump on top of the crate and pick the lock at the top. Into the container - Equip the f-space manipulator and open the hatch. Tobor upgrade - Salvage parts for Tobor's repair. Robotonomy - Repair Tobor. Ask the robot - Talk to Tobor.
Report back to Gabby - Talk to Gabby. Clues: Barney Cull: -His map is found in the doghouse in the junkyard. Items: Barney's sailing map - Found in the doghouse in the junkyard. Salvage parts for Tobor's repair 10 required : -Old arcade machine near the car with the missing engine. F's lab. F's front door. Now that the case is resolved and Tobor has given you the password, head to the lab and meet Dr.
F and Alexa. Some dialogue passes in which Dr. You are now on a quest to find clues to what Morcubus is really up to. He also upgrades your magnifying glass to the detector. Well, if you're looking for suspicious activity, you've probably noticed Brandi and Esma near the junkyard. Brandi now has an exclamation point, so you can talk to her and start the next case.
Inventor Mentor - Talk to Dr. F in the lab. Mod the analyzer - Use the computer in Dr. F's lab upstairs. Exit to the roof and the first tower is directly to the left. The next tower is near the train tracks side. Following the wires - Go back to the third tower and equip your new detector formerly the magnifying glass and follow the lightning bolts on the wires.
Further explanation - Talk to Dr. To great heights - Climb to the lab roof start on the right side of the door. The missing invention - Talk to Dr. F after finding his device gone. In with a bad crowd - Talk to Makoto again. Circuit-boarding - Hack Makoto's memory. Evidence of a framing - Examine Brandi and Esma's truck, then equip the techno-tool and pick the lock.
Sonic System - Talk to DJ candy about her sonic system. Caught red-handed - Talk to Brandi and Esma. Clues: Brandi and Esma: -Follow lightning bolts from the towers to the unknown device. F's device. Items: none?
After you deal with Brandi and Esma, go back to Club Candy. DJ Candy has an exclamation point so talk to her to start the next case. Leads: Scrub the club - Go to the roof and talk to Grit the dog. Getting his iron - Talk to Tobor, then equip the techno-tool and salvage parts from him.
Shiny new toy - Talk to Grit with the robot parts. Good ear - Talk to Dr. Placing sensors - Place Alexa's sensors on the trash cans: -To the left of the lab front door outside. Back to the lab again - Talk to Alexa. Finding a listener - Talk to Zack in Club Candy. A Helping Hand - Examine and repair the left speaker. Head for the lab - Talk to Zack again.
Underground antics - Use the f-space manipulator on the manhole near the bulldozer and junkyard. Sewer Spelunker - Follow the sewer maze all the way down and to the right and listen at the wall.
Find another entrance - Climb out of the sewer use the f-energy vents to move the oil drums when needed and talk to Esma, who is blocking the manhole in Club Candy. Move along - Talk to Sapphire. Hit the floor - Talk to DJ Candy. Underground - Enter the manhole while Esma is dancing, go all the way down use f-energy vents to move obstacles and find Brandi digging. Use the F-energy vent on the ledge to bring the same rock you moved down, back up to where it was.
Use the F-energy vent to move the rock as near to the wall as you can without moving it down through the gap in the wood bridge.
Then use the 2 metal blocks on top of the metal wall to make stairs by placing the blocks in the holes. Once you have jumped over the wall pick the lock and then jump over the grassy ledges and then you will find Clara and Mr. Suckers shrooboid - 12 years ago 1 0. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status At the boardwalk how do you analyse the goo? Answered How do I fix Chaz's bike on the boardwalk?
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