Open source javascript game library




















Just run the pen and tap or click on the grey div. It can recognize gestures made by touch, mouse and pointerEvents. For jQuery users I would recommend using the jQuery plugin. Masonry is a JavaScript grid layout library. It is super awesome and I use it for many of my projects.

It can take your simple grid elements and place them based on the available vertical space, sort of like how contractors fit stones or blocks into a wall. You can use this library to show your projects in a different light. Use it with cards, images, modals, and so on. Here is a simple example to show you the magic in action. Well, not magic exactly, but how the layout changes when you zoom in on the web page. If you are a data-obsessed developer then this library is for you.

I have yet to find a library that manipulates data as efficiently and beautifully as D3. With over 92k stars on GitHub, D3 is the favorite data visualization library of many developers. It I was a really interesting project, and if you are thinking of doing something similar, I would suggest giving D3.

Slick is fully responsive, swipe-enabled, infinite looping, and more. As mentioned on the homepage it truly is the last carousel you'll ever need. I have been using this library for quite a while, and it has saved me so much time. With just a few lines of code, you can add so many features to your carousel. It may not seem important to spend time configuring popper elements, but these little things are what make you stand out as a developer.

And with such small size it doesn't take up much space. You can easily see evidence of JavaScript's popularity when you look at both at GitHub. JavaScript is the top programming language when it comes to the number of repositories. Its prominance is also evident on Livecoding. At the time of this writing, the self-dubbed edutainment site hosts 45, JavaScript videos. Getting back to the topic, JavaScript is blessed with a large community that thrives on improving the technology. Hundreds of JavaScript frameworks and libraries are available to developers, and the good news is that the best ones are open source.

For a JavaScript developer, using the best framework or libraries for rapid development is now a necessity. The current market demands rapid development. Also, reinventing the wheel is not a good idea in the current market. Regardless of whether you are new to JavaScript or an experienced JavaScript developer, using libraries and frameworks improves your work significantly. It is used by developers to create complex web apps. The idea behind Angular.

It also supports MVC architecture. With Angular. The current stable version of Angular 1 is 1. You can also try out Angular 2, a significant improvement over Angular 1, but this framework is still not yet adopted by developers across the world. The user interacts with the interface. When the interaction is done, the view is then updated with the new values, which in turn interact with the model and ensure everything is synchronized.

The DOM gets updated after the underlying logic is executed in the model. Not everyone intends to build a complex web application. Simpler web application frameworks such as Backbone. Just like Angular.

Other key features of Backbone. You can also use Backbone. The current stable version is 1. With D3. Unlike other JavaScript frameworks, React. The core idea behind React. Virtual DOM acts as a mediator between the client-side and the server-side, bringing improved performance.

The changes made in the virtual DOM are matched with the server DOM, and only the needed elements are updated, making the process much faster than a traditional UI update. Use WebGL for the latest browsers, and in conjunction with Cocoon. Github Example. Melon JS supports the currently features:. The aim of this project is to provide a fast lightweight 2D library that works across all devices.

The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast. As a framework, Pixi. Use it for your graphics rich, interactive websites, applications, and HTML5 games.

Out of the box cross-platform compatibility and graceful degradation mean you have less work to do and have more fun doing it! If you want to create polished and refined experiences relatively quickly, without delving into dense, low level code, all while avoiding the headaches of browser inconsistencies, then sprinkle your next project with some Pixi. PlayCanvas is an open-source game engine. Github Tutorials. Though this JavaScript framework is currently on its early stage, but even it offers developers a solid foundation for crafting feature-rich WebGL creations that can be used almost everywhere.

But wait a minute, Phaser. You know what the people say, one man's meat is another man's poison. One of the easiest ways to learn more about the library and find out what it has to offer is to go through the long list of examples that demonstrate its capabilities.

Phaser is yet another library that you can use to quickly create HTML5 based games for mobiles as well as desktop browsers. There are a lot of similarities as well as some difference in terms of offered features.

For example, Phaser also allows you to render graphics using WebGL and canvas. The core framework of the library is free for commercial use but you can get extra features and functionality using paid plugins. You can develop your own games either in JavaScript or TypeScript. Phaser has a lot of interesting features such as advanced multi-camera support.

This basically allows you to create extra cameras that can be placed anywhere on the screen. The cameras are scrollable and come with effects like shake, flash and fade. Images, sounds, sprite sheets and other assets can be loaded and managed easily into the game with the help of a built-in preloader in the library.

One of the things that you will like about Phaser is that it was created with mobile in mind. This basically means that the developers took extra care that any feature they add to the core library performs well on mobile devices. The Stage. The games are rendered using the canvas element in HTML5. Here is an implementation of a simple Tic-Tac-Toe game by creotip using stage. You can find some more advanced examples on the website's homepage. While the HTML5 canvas element can be used to create graphics and animations, it has some limitations that make game development a little more difficult.

It also handles and properly propagates different mouse and touch events across different objects for you. The library comes with a built-in game loop as well as other features that you need to quickly create basic 2D games. This includes manipulating the size, position and transparency of different elements as well as listening to and handling different mouse and touch events.



0コメント

  • 1000 / 1000