Sims 2 apartment life cheats gamefaqs




















The general rule of thumb here is that the more space you have in your apartment, the more rent you are going to be paying. More space means more rent. Less space means less rent. Once you choose an apartment, you need to sign a lease with your landlord and when you do, you pay the rent for the week, since you seem to start on a Monday all the time. That is your rent for the week. Rent is collected every Monday, and you have until the end of the day, till exactly midnight, to collect the rent at the mailbox and pay for it.

If you haven't been paying attention to the game, at the front of the apartment complex, there is a nine-slot mailbox there. That is where your rent is delivered and where you pay your bills. If you do not pay your rent, you will need to face your landlord as he or she knocks relentlessly at your door and will force a confrontation with your Sim, and when he or she answers her, the rent money will automatically be deducted from your Household funds if you have the money.

Of course, this will lower your relationship with the Landlord, which isn't all that nice. If you cannot pay the rent when the landlord asks, or your are unable to answer the door due to sleeping, work, or some other task, or if the Landlord gets tired of knocking, they will repeat the process for three days, or until you pay the rent. After three days, they will stop knocking. However, that doesn't mean that you can get off rent free. You still need to pay the rent, but it is added to your normal bills that you will get on Thursday.

You will normally have a few more days to pay that, but once those bills turn red, if you do not pay your rent, the Repoman will come and take your items for not paying. Therefore, it is advised that you pay your rent or you will have some problems. Household bills are still added expenses that you need to pay, think of it as a telephone bill, electricity bill, natural gas bill, water bill, any sort of bill that you would need to pay. The same process applies as usual, failure to pay will make the Repoman take your items.

Therefore, it is best that you don't piss off your neighbours. Also, if you are friends with the landlord, they will help you by reducing your rent as well. If you are friends, or someone in the household is friends with your landlord or in love with them, this will help you because that means a nice lowering in your rent. If you are renting a large apartment, thats a lot of savings.

Anyway, the Landlord is the person who owns the apartment complex and effectively takes control of the daily goings of the lot. There are three landlords that can be allocated to the lot, though throughout the life of the lot, the landlord will be the same. Should they be married into your family, or otherwise "disappear", a new landlord will be spawned to take their place. So what does the landlord do?

Well, there are a lot of things. When they start, they will maintain the lot. You may think that it is such a simple thing, but in reality, it isn't. They will maintain the garden, trimming the hedges, watering flowers, generally making sure that garden is in good shape and so, you have a good environment score.

Puddles will be dried up, weeds killed, a lot of general maintenance. Next, they will repair any broken items in the common area, that is, area that doesn't belong to you or any of the other roommates. All dirty items such as dirty plates are cleaned up. Also, trash is removed, such as overdue newspapers at your Sims front door.

Other things that your landlord is going to do is to ensure that all the bugs on the lot are killed off, so no roaches due to a bin that has been knocked over by a nasty passerby. After that, they will turn up and knock on your door for overdue payments on the rent, so make sure that you pay the rent or they will come a knocking. If they need to do this, that is, collect rent by knocking at the door, they will lose a bit of relationship with them.

It pays to be nice for the landlord, if you befriend them or someone in the household falls in love with them, the rent will belowed, so that is rather important. So if you continiously make a lot of noise between the hours of 10pm and 8am, your neighbours get upset and start to complain. More on noise later. Also, if you leave too many dirty items around, such as green plates, diapers, trash and other stinky items, they will also come around and start knocking to tell you to clean up your act.

If you have any broken items such as electricial items or clogged up toilets, anything that is broken and you really want fixed. However, they will not clean your apartment for you. If your apartment is dirty, dirty to the point where people complain, your landlord is still not going to clean it up for you.

You need to do that yourself. It isn't all that hard anyway, if you have the money, get a maid. And if they finish, they might even ask to hang out! Wow, hang out with some elder. I'll pass. You can tell when they start the party when they give you a little dialog box where you will be told that there a little party starting where they will mix the drinks, or grill some food, or, if they can afford it, order some Pizza for the party.

This is the best time to meet your neighbours if you haven't already done so and a good place to meet your landlord as well. The food here is free, so if you are really on a tight budget, you can easily just wait for the free feed on Saturdays.

The more people living in the apartment, the better. Note that the time isn't exactly set in stone, it might start earlier or even later depending on what chore they need to and how demanding they are. Just make sure that you don't really depend on that meal for life and death. Not only do they collect the rent, they make sure the lot is in good order.

Because of that, on Apartment lots, you cannot summon a Gardener or Exterminator, because the Landlord takes over those roles. Anyway, Roommates are going to be important. Please note that you can only have a single roommate at a time, no more than one is possible or allowed.

Roommates will help pay the rent, the amount of rent will depend on the rent of the apartment and the amount of household members. You see, the roommate will pay rent in accordance of total Sims. The amount of the total rent that they pay will be equal to 1 over the amount of Sims on the lot.

For example, if there are 2 Sims altogether, the Roommate will pay half the rent, if there are 4 Sims, the Roommate will pay a Quarter. If there are a total of eight Sims, they will pay one Eighth. So, if you look at it, the more people in your household, the less beneficial that having a roommate is going to be. There includes the newspaper, the Computer and the telephone. Two are the same, one is completely different.

Because two are the same, there is one more method, asking a Townie yourself. The Newspaper and the Computer are exactly the same, you get a pool of potential roommates to choose from. You can access this operation via the command on both the computer and the newspaper of searching for roommates. There will be a list of potential roommates for the day, the list will refresh itself after a day has passed, making it like looking for a new job or rather, career.

The information that will be provided on each roommate will include their name, skills, job and personality, which is rather handy. The skillset of the potential roommates will depend on the type of your apartment, but more on that later. There are 4 hopefuls in the newspaper and 6 on the computer. The internet is a big place.

The next way is the telephone. This is in effect, the opposite of an ad in the newspaper. This is you putting out a room for hire basically and you will soon have a potential roommate at the door soon. The problem with this method is that you don't have any say on what kind of roommate you have for your Sim so that is a little risky.

Russian Roulette anyone? The final method is asking a random townie that you happen to be good friends with to enter your apartment for the sake of it. This way, you are hiring a friend into the apartment, so you can be sure of what happens next. They will pay their share when the time comes, but not all roommates are going to be like that. Some will refuse to pay their rent, and that is where you need to take some action. Try not to demand payment for the rent, it will give you the money, but lowers the relationship score.

If they refuse, you can get them to pay by asking them nicely with the interaction that will present itself on rent day monday. If that doesn't work, then you can influence them to pay the rent. Those are your two options, because if the landlord knocks, you are faced with a problem. If you landlord knocks, you will be forced to pay for your deadbeat roommate and that surely won't make you happy. This is accessed when you enter their moods panel and instead of rewards, there will be the satisifaction meter.

This meter ranges from to , just like a relationship panel. This is based on two seperate things, the mood of the Sim at the current point in time and their relationship with your Sim, or all the other Sims that are on the lot. Therefore, it is harder if there are a lot of other Household members there. With this meter, there are 5 stages, with Red meaning not good, Yellow is neutral and Green is good. This meter is important because it will tell if there are going to be bumps in the future with this roommate, and if there are, well, it isn't good.

Dropping below the magic number, , is going to be the problem. They won't age or die from needs decay, nor can they be vampires or pregnant. However, they are still Sims, they will die from other disasters, but that is just the housekeeping.

Roommates still go to work and make money to pay the rent, except that they won't be able to give you any of the money. They will head off to community lots on errands, and they will be off the lot, but they won't get anything decent, like actually buying food to cook.

They will improve their skills to make sure that they get a better job and can even get promoted. Even with all that money, they won't buy any items for the apartment, so don't count on them for a furnished apartment.

And if you want to play with the locking feature in the game, don't bother. Even if you lock them in a room, they will just teleport off and then come back. But if you lock them out, it will lower their mood, and that will lower the relationship and satisifaction with you.

The good path is letting them move in, they will be a part of the family but the downside is that they will actually be a part of the family, and you will have control of them, so they are no longer a roommate. And if this happens, you can get a roommate.

A quick way of getting another Sim to control. However, the other path is kicking them out if you cannot tolerate them any longer.

They will be able to be kicked out if you don't want them to be in your apartment any longer, due to whatever reason you deem necessary. However, if you kick them out, they will leave, this always does happen, but there will be a relationship dropout. The fallout will depend on your relationship with the roomie.

A strong relationship will result in little or no fallout, but a weak relationship will not be nice. However, it is entirely your choice to kick them out, so make it count. They can be the same or the opposite of your own Sim, even be the cleaner of the apartment, the choice is entirely up to you, but make sure it is a good choice. You should have noticed that when you moved into the Apartment, there is pretty much nothing except for the bar, kitchen and bathroom appliances and other such items such as burglar alarms, smoke alarms and that is pretty much it.

But you get a hot tub! The reason for this is that your apartment is meant to be furnished as you want it, and to break your budget, but they really don't bother to mention that part. However, do remember that the room you get to furnish your home is fixed as well, you can't added on extra space for your items, so make sure that you have plenty of room for your items, but just enough room to actually move around, because you don't want to be sandwiched between 10 ovens.

First of all, there needs to be an available apartment for the family to stay. If that is not possible, that is, all 4 units are taken up by other families, then there needs to be room in a currently occupied apartment for the family you wish to move in.

That is the only alternative to 4 filled apartments, because if there is also no room, then there is no way you can move into the apartment. When you move a family in, you have the option to move in or merge family. Move in means exactly just that, you will be able to move the family in as a seperate group, but if you merge family, that iso means exactly just that, you will combine both families, so that is entirely your choice.

As another note if you decide to move in another family into a currently used apartment lot, the townies that occupy the lots will be removed, but the ones occupied by controllable Sims won't be.

This might be a dangerous situation because your other Sims might like the other townies that took over the other Apartments. This is the reason why expensive apartments that cost so much are used by Sims with relatively well paying jobs and pretty developed skills. Anyway, your neighbours are a great source of friends and people you can easily brfriend because they will be around the same social status as you. They will normally be living along, so it does get a bit lonely for them, but that is how life is, I mean, you can always invite them to move in.

Your neighbours however, will be completely seperate in terms of people in your Neighbourhood. No body in your neighbourhood will be sourced as a potential roommate, there is a seperate spawning pool for the roommates of all apartments, because accidents do happen.

While we are on that note, should an accident or some love of life passes by the your neighbour no longer needs to ocucpy the apartment that they once leased, they will simply disappear wherever they need to be, and another townie will spawn on their location and take over their apartment.

This is because you aren't meant to know what actually goes on in their apartment, but in reality, it isn't much, just enough to sustain their needs and that is about it. Note that there is no game friendly way to remove the fog except to be accepted into the room of your neighbour, but more on that later. The fog is really there for another reason.

It will be horribly straining on your computer to allow full vision on all the apartments and direct control of more than 5 Sims on the single lot, so it does save system resources somewhat, which is nice. When you first arrive at the building, there will be a welcome party like when you would normally arrive in the normal neighbourhood. This is a nice way to start things off with your neighbours.

The second method is when you still don't know your neighbours and you can knock on their door and introduce yourself to them to make sure they know you are a real Sim. This is a great way to start off the friendship. If you don't like those two options, you can just wait still they appear in the common areas in the apartment lot and they will turn up and you can talk to them.

They do need to come up and breathe some time. Or you can ask them to come out and they'll head out to talk to you, so those are your two options if you want to talk to them. On a side note, if you want them to come over to your apartment, you need to make an invite over the phone, they will not come over if you call them over because there is a special lock on the apartment door only allowing household members and roommates, and unless someone is invited, or is the Landlord, they aren't going to be let in.

This allows you time to duck off to the community lot to do some shopping without the social worker calling. You can also ask your neighbour to babysit over work, even vacations, and this doesn't extend to kids either, pets are also allowed. While they babysit, they are like the normal nanny, they don't lose needs, they don't attend whatever appointments such as job or school in the case of teens, so really, this is a good way to go. You do need to have a decent relationship, 50 Daily and 20 Lifetime, and the best thing is that you don't need to pay a cent.

However, they don't actually earn anything, or get promoted, or even have their grades boosted for attendance. They don't actually do anything. Despite the fact that they don't earn anything, they will still head off like they actually go to work, though what kind of work do they do if they still turn up for the hours and don't get paid?

FAQ Writing of course! The apartment walls are paper thin, they will allow noise to pass through if you make too much noise. So, what does too much noise do? Well, you will be surprised. Noise will lower the environment score, after all, no one wants to be in a room where you can hear the crap going on next door.

The second reason, and this is during the night, noise will wake up any Sleeping Sim, and sleep is something you really want to have when your guys need to head off to work the next day. Imagine a loud TV going off in your bedroom when you're trying to sleep, and you get the general idea. The following interactions will create noise anytime during the day, which means it will create noise all the time, no matter when you use it.

These are only going to make noise during the night when your neighbours are going to be asleep, and for this game, it isn't the 7pm to 7am, it is 10pm to 8am. No one is going to tell you off for watching television.

Also, your apartment neighbours are going to be able to tolerate a certain level of noise, but at night, when all one wants is a good night's sleep, then tolerances really plummets.

If you do perform any of those activities during the night, you will be sure that a knock on the door by a very angry neighbour or the Landlord will ensue, which might not be good. Depending on the relationship, your Sim can apologise for the ruckus, or they will just forget about it. This will always lead to a drop in relationship, and this is very important because if you do let the relationship fall, your need to remember that your neighbour and your landlord will be able to increase your rent, so if you really want to party or lets your Sims reproduce all night long, prepare for a more rent to be paid.

If you really want to make some noise, remember that the noise goes through walls, so put your really loud items in the middle of the apartment so that the noise takes some time to transmit through the apartment, and hopefully, by the time it reaches the neighbour's wall, the noise is practically nothing doing.

The Wall that is shared between your apartment and your neighbours will also block some noise if some items were placed between the wall and the noise maker. This is done by lining the wall with a whole line of items, so that there is no accessible place for the wall.

That is a sure fire way to make sure that there is no noise going through. Noise will be created by neighbours, and audible in your own apartment if: A There is an apartment on the other side B That Apartment is actually being used by a Townie or Family C Someone is currently in the apartment D There needs to be a free space in front of the wall Noise is going to be very annoying, because the noise will wake you up, and it acts like a telephone in the bedroom, once it goes off, everyone in the room is going to be up.

If you are going to be a smart apartment player, you know that if you don't want noise in your bedroom, just move the bedroom where there is no neighbour wall in the room, so place them there. The important thing is that the common areas outdoors and hallways , will NEVER generate noise, so those areas are safe. And no, noise cannot head through the floor. These are based on the social groups, and I'll mention them later in the guide, or when I get some solid figures.

As you can see, living in a rich apartment building is going to have its perks. However, these stats are for the chance that their objects will make noise, it doesn't give the odds for the social class itself. So this is where it will start off itself, so any lower is a great thing. This is the sole factor in most noise making situations. All the figures are going to based off Lifetime Relationship scores, not the daily one. This is a very important score, but you need to remember that this is going to be an average of the household, not just for only one Sim, because that would be a bit unbalanced.

As such, noise can never be avoided, but with sound prevention and decent relationships, it will make it like it will never exist, well, noise that is. Well, first, noise is visible on the neighbouring wall with the red lines going through it. You get an invisible object perking its head through the wall, so you can be sure noise is there. To make sure that the noise is gone, you can just BANG on the wall. This will pretty much mean the neighbour shuts up and stops making the noise, but there is a cost, there's always a cost.

This cost is the lowering Social bar for starters, and more importantly, there will be a drop in relationship. No body likes being told to shut up. Of course, this will stop the noise. However, the more sleepy a Sim is, or the less energy they have, if Free Will is on, the odds of them banging on the wall to stop the noise is going to be higher and higher. Only the landlord will knock for this, well you are stinking up their building, that they own, so I guess that they will have all reason to be concerned.

Smell is created by anything that is considered trash in the apartment. Kitty litter lying around, garbage piles, rotten pizzas boxes, rotten chinese takeaway, diapers, smelly milk bottles and rotten food, they will all cause some smell.

The sure-fire way to detect if there is going to be a scent issue is that if an item is emitting the green whiff around it, that is going to be a bad smell. Neighbours might do something about it, but it is more or less going to be the landlord that is going to do some angry door knocking, and again, depending on your relationship, it will determine the action that your Sim will undertake with the complaintee and the amount of relationship points lost.

When you decide to move a family out on the neighbourhood screen, the amount of funds that they have will pretty much be the amount of funds they have in their household, so I suggest a sizable amount when moving out, or you can just simply sell all your items before moving out. Remember, anything that you value and don't want lost should be kept in the inventory.

Also, if you live in a household with more than a single controllable Sim, you can move out via the respective commands on the Computer and the Newspaper. However, the moving out system has changed altogether. However, the next part has changed. For every other adult or elder that decides to move out, there is a bonus of Simoleons per head.

Teens will get a bonus of Simoleons, Children, Simoleons and finally, the Toddlers get The Baby and the Pet don't get the bonus. Shame that. However, except for all that, everything else is the same, moving out from the neighbourhood screen is like normal moving out, so thats it. There are social groups in the game, and they will normally depend on the wealth of that Sim.

Normally, to find people belonging to a social group in the general community, but they seem to be everywhere in the apartment blocks. There are many social groups, I'm not actually sure how many there are, but the point of this is quite clear, you want to be friends with everyone you can, because you never know if they are in a social group or not, and if you get "in" the social group, you get some advantages. Such social groups will get you discounts on your items, or increased skill learning rates, or even money at times, or promotions.

Quite useful to be in a social group. Unlike Harry Potter where you need to be born with the ability to cast spells, you need to find the head witch. It is always a Witch, but you need to make them your friend before you can start to make them give you some magick powers, so you to first, find them.

They, the evil and nice witches, will only appear on community lots, and only community lots, regardless whether it is in your neighbourhood, in the University District, the Nightlife Downtown, the Open for Business Shopping District, the Pets Park, the Seasons Greengrocers, the Bon Voyage Holiday lots or the Freetime Hobby spots.

You can mark the appearance of the head witch by their entrance to a community lot, through once your game has many witches, this pretty much becomes a moot point. All witches will enter a lot via their magical Broomstick, but there is a key selling point. They land right next to the Phonebooth on Community Lots, and if you manage to invite them over to your home, they will land on next to the Mailbox and Trash Can. They will also enter the lot casting a spell right after they have entered the lot.

The Good Witch will cast a spell that will immediately stop the rain from raining, if it is raining, as well as spawning fireflys and butterflies depending on the time, and, the best sign, it makes the whole screen go golden as the spell is a golden shiny spell. The Evil Witch, who will also cast a spell, pretty much does the exact opposite where it will make it rain if it isn't raining already, and it will also create some thunder and lightning, though it doesn't behave like it, so it won't kill your Sims.

Also, it creates Roaches to infest the lot, so it isn't a nice thing if you manage or own the lot in question. The Good Witch, as you'd expect, is more likely to appear during the day hours of 7am to 7pm, but also when it is raining, so the spell she will automatically cast dispels rain.

The Evil Witch will appear during the exact same conditions, but is more likely to appear during the night, as you do, and when it is not raining. Note that the appearance of one of the witches does not alter the chance of the other witch appearing. Therefore, it is possible that the good witch and the bad witch are on the same lot, but to spoil the fun, they don't go into a battle royale a la Voldemont vs Potter or Saruman vs Gandalf.

Although you would normally see a Witch during the first hour or so of Sim time on a commercial lot, they might not be spawning due to low PC specs because there is a limit on the amount of Sims you can have on the lot. Since, if you haven't realised, the PC specs have been increased for this game from the base game and other expansion packs, there is a limit on the amount of Sims on a lot to optimise PC operation.

It requires you to be extremely patient, so you are more likely to do something during the time on a community lot to let the time pass. There are two good ways of making sure that you can hang long enough to let the witch appear. The first is meditate, which allows you to perserve your current stats until the witch appears, or the second, which is much easier, but does involve actual cheating, is doind what you would normally do, but use maxmotives to make sure your Sims don't fizz out.

The best method, if you have Open for Business, it using the business perk that allows you to call any person you want, including the Repo man, is to talk to the Witch, build up a relationship, invite over, and BAM, you can be friends in no time.

A suggested option is the Nightlife's Matchmaker, where you alter the turn ons to include the Witchiness, but this methods will cost you, it is also a bit random because you don't get to choose which witch you get. Since you are more than likely to make it all work out, that is, make your Sim a magical entity in a single go, you are going to need the score, which is based on several trials on errors, where your relationship is Daily and 23 Lifetime.

This ensures you can become a magickal person. Once you have reached the required lifetime relationship, you can ask the Witch to teach you the Ways of Light or Darkness, depending on the witch you decided to ask. The Witch will agree, transforming you to a Witch or Warlock. Though there is going to be a land once you click that interaction and when you can play, because it takes the game a bit of time to chance your clothes, yes, your clothes of your Sim will be changed, to the colour of the Alignment you've entered.

The Alignment is based on the Witch you asked. The Good Witch will make your new wizard or witch to have a slightly good alignment, and the reverse for the evil witch. There is another way, but that requires another controllable magickal being, so really, more on that later. Anyway, once you have become a Witch, you will get a free Spellbook and a Cauldron, and left to your own devices. Before you can use them, you need to claim them first of all, and this is done by clicking on the item and selecting the claim option.

This lets your Sim control that spellbook and cauldron, and if you don't claim it, it isn't yours to use. As such, you are remove a claim if you decide to click the abandon button, and that will remove your Sims ownership off the item.

Note that while you have claimed a spellbook and a cauldron, any Witch or Wizard who has the same alignment as your magickal being will be able to use it as well. Next, as a magickal being, you will find it easier to befriend cats from the Pets expansion pack, as well as the familiars that your witches can summon, but more on that later.

It is easier to gain relationship points with the cats, so if you are a cat lover, there you go. No such luck for dogs. If you want additional spellbooks and cauldrons because you have several lots that you can live on, then more can be purchased off the Head Witch for a small fee, Simoleons for the Spellbook, Simoleons for the Cauldron. Of course, you need to be on good terms with said witch before they will sell it to you. You cannot be a nice witch and buy it off an evil witch.

The Witches will also offer you advice, but you don't really need it. They will also sell you some very important items, items that you really need to get a kick start in the business of casting spells on people. They will sell reagents which allows you to cast your spells.

You see, your spells need items in order to work, no reagents means that you have no source of magical energy. They will also sell you some potions. Not just the potion to remove your magickal abilities, and some other nasty diseases, they will sell you some nifty potions, the Enchanted Essence of Cur Tails and the Magically Spiced Sugar, which will alter your personality, the Cur Tails make you more grouchy and the Sugar makes you nice. Well, Sugar does make anyone nice. If you aren't happy with your travel options, such as the carpool, the car, walking, or even the helicopter, you get the nice travel option of using the broomstick.

Click on your Sim and you should get the option to fly to another lot and you go off to another lot. The best thing is that you don't even need to pay a cent for this, and it is more cool looking, at least better than the taxi. Once you become a Witch, you also get the ability to head to the two secret lots that are only available to those who have magickal ability. There is the Palace of Neverending Light and the Fortress of Eternal Darkness, and you can easily guess which one is the one belonging to light and evil.

However, while they may have names attached to them, and the Head Witch of Good and Evil at their respective palaces, you are not denied entry based on your magickal alignment. After reading this, you are ready to cast some spells, but lets look at the powers of your Magical Alignment first. Alignment is the basic measure of what type of magic your Sim is more close with, either it be the Dark Side of the Force, the Neutral or the Jedi Side of the Force. So it is possible to have a witch, initially initiated as a Good Witch, then turn to the Dark Side, like Anakin Skywalker.

Alternatively, you can have an Evil Witch turn to the good side, like Darth Vader at the end of the 6th movie. The bar below your Magic Skill will be a line that has a little circle in the middle.

That is the middle point. To the right, which is white, will be the good side, and to the left, in the black, is the evil side. For the next bit, let the Circle be the 0 mark. There is a title that is bestowed on each Sim that has magickal power to show off what kind of Witch or Wizard they are. This is entirely determined by your alignment to the magickal arts, and they make your name longer, as if it wasn't enough already.

Points for the movie the name Longfellow was in. Well, first of all, you need to understand where your actions are taking you. Neutral is a more difficult matter. Note that when you are studying to be Neutral, you will never move past the centre circle, so a Good Witch can't go bad, and a Bad Witch can't go Good. When you click on a claimed spellbook, you have the options to study the paths of the Neutral, the Light or the Darkness.

While these paths are mainly to build up the skill of your mages, it will help with alignment. Hey, its raining, I know, lets cast a spell to get rid of all of them, so you don't have to go mop it up. Their body smells funny, instead of having a shower like we all do, you go a cast a spell to remove the stench. It still doesn't make you feel clean though. This spell will delete all the water puddles on the map, regardless of where the water originated from. That means, any water from anything such as rain, leaky plumbing appliances, ghosts, pets, sprinklers that decide to go off for no real reason, all the puddles deleted.

Of course, best for those using Seasons with the rain, and University, with them sprinklers. Seriously, you can go for years on end without having a shower. If that happened in reality, you'd be a biological weapon of mass destruction, no one would live near you. You'd grow some fungal growth where you really don't want it.

Anyway, this is one of the most useful spells ever for Seasons, during Autumn, this will delete all the leaves on the ground, and you can do this several times, which is more than useful since leaves fall pretty damn quickly.

So, you can literally have a 5 course meal, starting with some Chef's Salad, before moving to a Turkey, Lobster, Ribs and then a slice of Baked Alaska, and just a little magic, and you'll be as fit as a football player.

This is rather impractical to use on yourself, unless you plan on getting fit, but it is a nice prank trick. Of course, the person on the receiving end won't be all too happy. There is this, the meditation teleport spell and the ninja style one from Bon Voyage. This is just another recycle of the same ability, to move from one spot to another instantly. This is a good method of travel overall, but the odds are you've already seen this type of ability before and see it as a rehash.

This pretty much creates a nice meal at the exact time of casting, you get a nice dish of food on your hands. It will always be a group meal, so you can eat for days on end while you sit at your little cauldron stirring and plotting some end of the world type plan.

This will be a nice touch if you are quite hungry, but there is really no real method to determine what you will get, it is quite random. If you cast this on any other Sim, you will pretty much get rid of them for a good while. If you use it on a member of your household, they will disappear and return in a few hours, but if used on a non household member, whatever they are doing, you will get rid of them, well off the lot, for good.

So if they are in the hot tub, and they won't get out, cast and get rid of them. Though this isn't a nice way to make friends, after all, what people are left when they are all gone? This will allow you to have a spectral or magic cat for yourself. There are a few advantages of this.

First, you need to name your pet. After all, it has to have a name. When you get one, you'll see why they are good. You will have them summoned and you can make them leave whenever you like, but whenever you leave the lot, they will disappear, regardless of action. If you go to a community lot, you need to select them as a companion for the journey, or you can have them disappear and resummon them back when you get to the community lot.

However, they have some benefits. They don't have the need to use the toilet or kitty litter box. They can't be killed, however many times you decide that catmeat might seem like a good idea.

They will always be there until you dismiss them or leave the lot. However, if you move your own while they are still there, without choosing them as a person who is going to move out with you, then you will need to get a new cat, unless they are attacked to you, they belong to the lot that they were summoned on.

Also, these familiars are also unisex, they cannot reproduce, no matter how hard you decide to try. And, their personality depends totally on your witch's or wizard's alignment with the arcane arts. A nice cat will be rather friendly and look for affection. Mean cats will go and seek to dominate and control other pets.

And no, they can't get a job either. And they are missing a mood, no need to pee. Everytime you summon it, they will arrive with full meters, but they will degrade over time so you do need to look after them somewhat, or just dismiss and resummon them back to you to fix that problem up.

Remember, they can't die, but you do need to have some more reagents if you want to resummon them back. That means, when you see a Sim who has been effected by magic, this spell will remove those nasty effects, or nice effects of they are as such, from them. However, there is one spell that cannot be reversed from the powers that be this spell, the Tabula Rasa. And yes, it does sound rather familar.

Instead it will summon any Sim that is in yoiur contact book to your current location, and despite the time problems, they will come whenever you call them, so even if they are normally sleeping, you can summon them to talk with you, whatever. However, don't think that once their here, they'll stay, they will go home, sooner or later.

Thats if they can escape your room of death. Will they take their kids to the local playground, mingle in coffee shops, or hit the park to learn from the breakdancers? Close quarters mean new opportunities-move in with compatible roomies for a thriving social life, advance your career with the right social network, or find true love just down the hall. Whether they live in artsy converted lofts, the ultimate studio bachelor pads, or luxury apartments with their own butler, your Sims will experience all of the excitement of apartment life!

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